Week 3 - Tasmanian Tourist Scene
This week I spent a lot of time creating a fairly realistic Unity rendition of the Penguin town centre in Tasmania. This is so that I can finally bring my previous work - the big penguin and human model - together into one tourist scene. In addition to the work I've already done, this week's work required heavy amounts of ProBuilder and Terrain Tools application, to create a scene that resembles the real life location as closely as possible (within the limits of my know-how and time, obviously). I must say having completed the main area of the scene, I'm pretty happy with how it turned out. Take a look at the comparison below:
My Unity Scene:
Real-Life Counterpart (Penguin, Tasmania):
While there are obviously some big differences in terms of layout and scale of some things, I think I was able to create a pretty accurate replication of the location. One of my favourite parts of this process was creating the building (library) off to the side using ProBuilder. It required a lot of detail and comparing to the real building to get right, but I was very happy with the end result.
Some of the assets used in this project came from the Unity Asset Store. These being:
- Fence Layout Tool by PolygonPi
- Nature Starter Kit 2 by Shapes
- Park Props Pack by Dimonati
- Rock Textures - 4k by Texture Haven
- Grass Flowers Pack Free by ALP8310
Really happy with how this turned out overall, and I'm excited to do more with the tools I've learnt creating this, especially ProBuilder.
UTAS KIT207 Portfolio
A portfolio of all my work during the KIT207 unit at my university.
Status | In development |
Category | Other |
Author | Balin P |
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- Week 2 - Animation and Character RiggingJul 26, 2021
- Week 2 Tutorial Exercise - Blender and UnityJul 25, 2021
- Week 1 - Initial Blender PracticeJul 20, 2021
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